Transformers Galvatron Self Insert (TFP)

Chapter : Galactic Information Page



---

Overview

The Galactic Council is a massive coalition of diverse civilizations united under a common purpose: to ensure stability, prosperity, and order across their collective territories the Galactic Council formed or was thought of during the expansion of Nova Prime's Cybertronian Empire. While their influence once spanned thousands of systems, their strength has been waning due to complacency, internal divisions, and outdated strategies. Now faced with the rise of Galvatron and his New Decepticon Empire, the Council is being pushed to its breaking point.

Total Territory: ~4,000 star systems, with major hubs for military, civilian, and industrial purposes.

Military Composition: A vast but fractured fleet comprised of contributions from member civilizations, supplemented by AI-driven units and bio-mechanical weapons.

Weaknesses:

Disunity among member species.

Overreliance on static defenses and predictable tactics.

A lack of preparation for a war of Galvatron's scale and tactics as they have not fought a full Cybertronian invasion since the Age Of Nova Prime where they barely held the force off and when in which they based their entire military doctrine on static defenses and long drawn out sieges which has failed.

---

Key Species and Factions

1. Dralexians (Humanoids)

Role: Politicians, administrators, and fleet strategists.

Notable Traits: Tall, humanoid, with pale skin and sharp features; known for their hierarchical and disciplined society.

Key Planets:

Teraxis Prime: Political capital of the Galactic Council.

Aegis: Fortress world and military hub.

Notable Members:

High Arbiter Delan: The political leader of the Council, determined to preserve unity against the Decepticons.

Admiral Eryon Veltren: Commander of the Inner Rim defense fleets.

---

2. Velkenoids (Reptilian)

Role: Experts in bio-mechanical warfare and ground combat.

Notable Traits: Reptilian species with hardened scales; cold and pragmatic in their approach to war.

Key Planets:

Velkor IV: Homeworld and bio-weapon research center.

Notable Members:

High Marshal Kaelor: Creator of the Rust-Hate Plague.

General Xyvran Draakon: Brutal commander of planetary defenses.

---

3. Vrix'thar (Insectoid)

Role: Masters of swarm tactics and hybrid organic-mechanical technology.

Notable Traits: Hive-based species resembling humanoid insects; highly coordinated through hive-mind-like communication.

Key Worlds:

Hive Axis-3: Largest hive world, critical to the Council's drone production.

Notable Members:

Hive Sovereign X'Kaleth: Queen-like leader who commands absolute loyalty.

---

4. Taren Commonwealth (Aquatic)

Role: Masters of stealth technology and espionage.

Notable Traits: Amphibious humanoids with fluid movements and adaptable physiology.

Key Worlds:

Aquor Prime: A water-based planet housing research facilities for cloaking and stealth systems.

Notable Contributions:

Provided cloaking technology for the coalition fleet.

---

5. Artificial Sentients (Omega Protocols)

Role: Autonomous anti-Cybertronian units and fleet support systems.

Notable Traits: Advanced AI designed specifically to counter Cybertronian threats.

Key Facilities:

Logic Spire-7: Manufacturing hub for Omega Protocol units.

---

6. Skaar Dominion (Reptilian-Conquerors)

Role: Heavy combat specialists and frontline assault units.

Notable Traits: Massive, heavily armored reptilian beings with an innate warrior culture.

Key Planets:

Skaar Prime: A volcanic world known for its military academies.

Notable Members:

General Krath: An ambitious general who demanded a prominent role in the coalition.

---

Key Characters

High Arbiter Delan

Role: Political leader of the Council.

Personality: Pragmatic, determined to unite the fractious Council against Galvatron, but constrained by bureaucracy.

Key Contributions:

Proposed the Galactic Defense Coalition to unify member civilizations.

Advocates for contacting the Autobots despite widespread mistrust.

---

High Admiral Kael Varn

Role: Military commander of the coalition fleet.

Personality: Charismatic, ruthless, and experienced in interstellar warfare.

Key Contributions:

Leads the integration of the coalition fleet.

Personally negotiated with factions like the Skaar Dominion and Solari Concordat.

---

High Marshal Kaelor

Role: Architect of the Rust-Hate Plague.

Personality: Cold and utilitarian, willing to sacrifice millions for victory.

Key Contributions:

Designed the Rust-Hate Plague to counter Cybertronian biology.

---

Hive Sovereign X'Kaleth

Role: Leader of the Vrix'thar.

Personality: Cunning and opportunistic, sees the war as a chance to expand her hive's influence.

Key Contributions:

Deployed swarms of bio-mechanical drones to defend key sectors.

---

General Xyvran Draakon

Role: Ground forces commander.

Personality: Brutal and determined, with a deep hatred for Cybertronians.

Key Contributions:

Led the defense of Aegis with the Colossi war mechs.

---

Teraxis Prime (Capital World)

The political heart of the Council, home to the central government and administrative centers.

Aegis (Fortress World)

A military hub critical to the sector's defense.

Features planetary shields, AI-controlled defense grids, and Colossi war mechs.

Velkor IV (Bio-Weapons Research Center)

Key site for the development of the Rust-Hate Plague.

Hive Axis-3 (Insectoid World)

A hive world producing bio-mechanical drones for Council forces.

---

The Galactic Defense Coalition

Formation:

A response to the Decepticon threat, uniting fleets and resources from all member civilizations.

Led by High Admiral Kael Varn.

Challenges:

Mistrust between species.

Logistical difficulties in integrating alien technologies and strategies and distrust.

Military Assets:

A diverse fleet of warships, from heavily armored Skaar cruisers to nimble Arkansis stealth frigates.

Advanced AI units designed to counter Cybertronian technology.

---

Current State

1. Loss of Frontier Outposts:

Multiple outposts and world's have fallen to the Decepticons, with no survivors.

2. Rising Desperation:

The Council has resorted to deploying experimental weapons like [Redacted] against the New Decepticon Empire and going to extreme lengths to ensure there survival by meeting [Redacted] and paying for his services and the meeting and manipulating and bargaining with the [Redacted] for help.

---

So hi hope this helps explain the Galactic Council most of this is oc and heavily takes inspiration from many pieces of fiction this is the best I can do I've never done a information page on a faction before so go easy on me I threw in some speculation about what the council plans to do *Hint they work but fail heavily*.

I came up with the Galactic Council from Idw the Decepticon Justice Division comic I watched a dubbed version it's really good and went humm how to get Galvatron a punching bag and testing ground for his faction as you could of guessed I'm not brilliant at large campaigns and battle *cough* Star Wars The deciver *Cough* so this is a first for me there's obviously more stuff about the Galactic Council later but I'm probably not going to Update this info thing I just found this boring to write.

Btw I'm open to any omakes and and short stories I find them funny and maybe one day we will see what Megatron the addict searching for space crack has been doing while the Galaxy Burns will Starscream ever win will Optimus eat a lunchable who knows.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.