Chapter : Realms Of Power , bloodline Grades and the countries
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So each Ascension has three stages:
1. Eclipse – Beginning mastery of a stage.
2. Zenith – Full control over that stage.
3. Transcendence – Preparing to break into the next level.
1. Mortal Awakening (Unawakened State)
Description: The starting phase before stepping into true power.
Focus: Strengthening the body to handle Ætherion.
Abilities: Enhanced physical strength, senses, and resistance.
Limit: Most mortals never advance beyond this.
2. Æthe Baptism (The First Step into Power)
Description: The first connection with Æth, marking the beginning of true cultivation.
Focus: Absorbing and refining Æth into one's body.
Abilities: Minor energy control, increased speed, enhanced stamina.
Limit: The weak remain here forever, unable to step into true cultivation.
3. Astral Vein Forging
Description: Cultivators refine their Æth Veins, allowing their bodies to store and circulate Æth more efficiently.
Focus: Strengthening meridians and establishing a stable foundation.
Abilities: Flight, energy projection, enhanced regeneration.
Limit: Foundation for future breakthroughs.
4. Void Core Ascension
Description: The formation of a Void Core, a condensed sphere of Æth within the cultivator's soul.
Focus: Expanding one's spiritual power and refining elemental affinities.
Abilities: Elemental mastery, domain expansion, the ability to suppress lower beings.
Limit: Warlords, sect masters, and kingdom rulers reside here.
5. Nascent Divinity
Description: The awakening of the Nascent Divinity, the embryonic soul of a god.
Focus: Comprehension of a personal Dao and expanding one's willpower.
Abilities: Manifesting spiritual avatars, divine perception, and resistance to mortal attacks.
Limit: Only the chosen and the exceptionally talented reach this level.
6. Sovereign Awakening
Description: The cultivator becomes a Sovereign, a ruler of Æth, and can shape their environment.
Focus: Mastering Æth manipulation and establishing one's own Celestial Dominion.
Abilities: World-breaking attacks, minor time manipulation, god-like endurance.
Limit: Only a few per era reach this stage.
7. Eternal Sovereign
Description: Those who become Eternal Sovereign gain near-immortality, their souls linked to the Æth Plane.
Focus: Comprehension of universal laws and bending them at will.
Abilities: Absolute domain mastery, sealing techniques, regeneration from destruction.
Limit: These beings are feared across worlds.
8. Primordial Paragon
Description: The return to a primordial state, where one sheds mortality and steps into the realm of creators.
Focus: The fusion of body, soul, and Æth into a single indestructible force.
Abilities: Rewriting reality, wielding laws without restriction, the ability to create new Daos.
Limit: Only one in an age may reach this stage.
9. Void Deity (The True Ascended)
Description: A being that surpasses creation, ascending beyond existence itself.
Focus: Becoming a force of reality, able to reshape fate and govern the cosmos.
Abilities: True omnipresence, space-time control, infinite rebirth, the ability to unmake existence.
Bloodline Grades
Bloodlines determine a character's innate potential, talent, and special abilities. The higher the grade, the stronger the inherited power. Bloodlines can be awakened, evolved, or even fused.
Bloodline Grade Tiers
1. Mortal Bloodline
Description: The weakest bloodline, possessing no divine or ancestral power. Most common among ordinary people.
Potential: No natural enhancements, slow cultivation speed.
Abilities: None, but can develop through extreme effort,and at rare cases can gain little affinity with elements.
Example: A normal farmer or merchant.
2. Warrior Bloodline
Description: A step above mortals, containing faint traces of ancestral strength.
Potential: Slightly improved cultivation speed and minor enhancements.
Abilities: Some martial talent, minor affinity for elemental energy.
Example: The foundation of most martial artists and soldiers.
3. Noble Bloodline
Description: The bloodline of warriors, cultivators, and minor aristocrats. Inheriting fragments of an ancient past.
Potential: Enhanced cultivation speed, stronger physique, slight elemental affinity.
Abilities: Some resistance to poisons/disease, minor regeneration, slight affinity for a single Dao.
Example: Knightly clans, minor sect disciples, warlords.
4. Royal Bloodline
Description: A bloodline touched by divine ancestry or primordial beasts.
Potential: Fast cultivation speed, powerful constitution, multiple affinities.
Abilities: Elemental control, minor divine energy, battle instincts, bloodline suppression over lower-tier bloodlines.
Example: Princes of war clans, high-level sect disciples, chosen of minor gods.
5. King's Bloodline
Description: The lineage of supreme beings, rulers of vast domains, and descendants of god-like entities.
Potential: Extreme cultivation speed, high resilience, near-perfect affinity with a Dao.
Abilities: Elemental mastery, divine protection, bloodline awakening transformations, suppression of Royal Bloodlines.
Example: Protagonists of legends, leaders of ancient sects, primordial beast descendants.
6. Emperor Bloodline
Description: The rarest of bloodlines, inheritors of celestial beings, dragons, and gods.
Potential: Divine-tier cultivation speed, nearly immortal bodies, supreme comprehension.
Abilities: Reality-warping abilities, powerful domain control, ability to refine lower bloodlines into their own.
Example: Ancient emperors, legendary gods, and the rulers of forbidden realms.
7. Primordial Bloodline (Forbidden)
Description: The origin bloodline of ancient gods, chaos beings, or void lords. Considered too dangerous for the mortal world.
Potential: Unparalleled, capable of breaking the very limits of reality.
Abilities: Absolute law control, self-resurrection, universal suppression, madness-inducing presence.