The Reign Of Eternal Madness

Chapter : Realms Of Power , bloodline Grades and the countries



Hey guys this is my book, the reign of Eternal madness. it's going to be lit and packed with a lot of action, romance and pure madness, sit back and enjoy

So each Ascension has three stages:

1. Eclipse – Beginning mastery of a stage.

2. Zenith – Full control over that stage.

3. Transcendence – Preparing to break into the next level.

1. Mortal Awakening (Unawakened State)

Description: The starting phase before stepping into true power.

Focus: Strengthening the body to handle Ætherion.

Abilities: Enhanced physical strength, senses, and resistance.

Limit: Most mortals never advance beyond this.

2. Æthe Baptism (The First Step into Power)

Description: The first connection with Æth, marking the beginning of true cultivation.

Focus: Absorbing and refining Æth into one's body.

Abilities: Minor energy control, increased speed, enhanced stamina.

Limit: The weak remain here forever, unable to step into true cultivation.

3. Astral Vein Forging

Description: Cultivators refine their Æth Veins, allowing their bodies to store and circulate Æth more efficiently.

Focus: Strengthening meridians and establishing a stable foundation.

Abilities: Flight, energy projection, enhanced regeneration.

Limit: Foundation for future breakthroughs.

4. Void Core Ascension

Description: The formation of a Void Core, a condensed sphere of Æth within the cultivator's soul.

Focus: Expanding one's spiritual power and refining elemental affinities.

Abilities: Elemental mastery, domain expansion, the ability to suppress lower beings.

Limit: Warlords, sect masters, and kingdom rulers reside here.

5. Nascent Divinity

Description: The awakening of the Nascent Divinity, the embryonic soul of a god.

Focus: Comprehension of a personal Dao and expanding one's willpower.

Abilities: Manifesting spiritual avatars, divine perception, and resistance to mortal attacks.

Limit: Only the chosen and the exceptionally talented reach this level.

6. Sovereign Awakening

Description: The cultivator becomes a Sovereign, a ruler of Æth, and can shape their environment.

Focus: Mastering Æth manipulation and establishing one's own Celestial Dominion.

Abilities: World-breaking attacks, minor time manipulation, god-like endurance.

Limit: Only a few per era reach this stage.

7. Eternal Sovereign

Description: Those who become Eternal Sovereign gain near-immortality, their souls linked to the Æth Plane.

Focus: Comprehension of universal laws and bending them at will.

Abilities: Absolute domain mastery, sealing techniques, regeneration from destruction.

Limit: These beings are feared across worlds.

8. Primordial Paragon

Description: The return to a primordial state, where one sheds mortality and steps into the realm of creators.

Focus: The fusion of body, soul, and Æth into a single indestructible force.

Abilities: Rewriting reality, wielding laws without restriction, the ability to create new Daos.

Limit: Only one in an age may reach this stage.

9. Void Deity (The True Ascended)

Description: A being that surpasses creation, ascending beyond existence itself.

Focus: Becoming a force of reality, able to reshape fate and govern the cosmos.

Abilities: True omnipresence, space-time control, infinite rebirth, the ability to unmake existence.

Bloodline Grades

Bloodlines determine a character's innate potential, talent, and special abilities. The higher the grade, the stronger the inherited power. Bloodlines can be awakened, evolved, or even fused.

Bloodline Grade Tiers

1. Mortal Bloodline

Description: The weakest bloodline, possessing no divine or ancestral power. Most common among ordinary people.

Potential: No natural enhancements, slow cultivation speed.

Abilities: None, but can develop through extreme effort,and at rare cases can gain little affinity with elements.

Example: A normal farmer or merchant.

2. Warrior Bloodline

Description: A step above mortals, containing faint traces of ancestral strength.

Potential: Slightly improved cultivation speed and minor enhancements.

Abilities: Some martial talent, minor affinity for elemental energy.

Example: The foundation of most martial artists and soldiers.

3. Noble Bloodline

Description: The bloodline of warriors, cultivators, and minor aristocrats. Inheriting fragments of an ancient past.

Potential: Enhanced cultivation speed, stronger physique, slight elemental affinity.

Abilities: Some resistance to poisons/disease, minor regeneration, slight affinity for a single Dao.

Example: Knightly clans, minor sect disciples, warlords.

4. Royal Bloodline

Description: A bloodline touched by divine ancestry or primordial beasts.

Potential: Fast cultivation speed, powerful constitution, multiple affinities.

Abilities: Elemental control, minor divine energy, battle instincts, bloodline suppression over lower-tier bloodlines.

Example: Princes of war clans, high-level sect disciples, chosen of minor gods.

5. King's Bloodline

Description: The lineage of supreme beings, rulers of vast domains, and descendants of god-like entities.

Potential: Extreme cultivation speed, high resilience, near-perfect affinity with a Dao.

Abilities: Elemental mastery, divine protection, bloodline awakening transformations, suppression of Royal Bloodlines.

Example: Protagonists of legends, leaders of ancient sects, primordial beast descendants.

6. Emperor Bloodline

Description: The rarest of bloodlines, inheritors of celestial beings, dragons, and gods.

Potential: Divine-tier cultivation speed, nearly immortal bodies, supreme comprehension.

Abilities: Reality-warping abilities, powerful domain control, ability to refine lower bloodlines into their own.

Example: Ancient emperors, legendary gods, and the rulers of forbidden realms.

7. Primordial Bloodline (Forbidden)

Description: The origin bloodline of ancient gods, chaos beings, or void lords. Considered too dangerous for the mortal world.

Potential: Unparalleled, capable of breaking the very limits of reality.

Abilities: Absolute law control, self-resurrection, universal suppression, madness-inducing presence.


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