chapter 21
Chapter 21. World Collision -Fourth- 3
Yog-Tosoth is strong. The problem is, it’s too strong.
Right now, Yog-Tosoth can’t even cross the dimensional gate, let alone the dimensional passage. Only the dimensional rift, where the restrictions on crossing disappear, is the only timing to advance Yog-Tosoth to the opposing world.
In that sense, there was hope no matter who I faced. Because the point when the dimensional rift opens is at least halfway through.
So, until Yog-Tosoth appears, I raise the army as much as possible, and when it appears, I somehow kill Yog-Tosoth, then enter my ecosystem, completely eradicate everything, defeat Apohjus, and seize the Nectar Spring, then it’s ‘victory’.
From the fourth game onwards, with a certain level of military power, after a few years of effort, I can carry out that crazy eradication work of clearing all the jellies of the Nectar Spring. The enemy’s score didn’t seem low either. They had built a great civilization.
The problem is, I had no intention of going to that stage.
Dimensional gate stage. At this stage, I intended to devastate the opposing civilization.
Whenever there was an opportunity to open the dimensional gate, I endlessly deployed subspecies that evolved differently depending on the size of the prey and the camel-eating candy. The candies deployed in the enemy world send me the composition and information of the enemy ecosystem.
The composition of the enemy’s ecosystem this time was still a desert. But there were a few rivers and oases. It seemed to have developed somewhat through divinity, and the desert, about 80 square kilometers, looked quite prosperous.
There were no pure magical creatures, but the level of magic was quite high. They seemed to farm well. There was also a ‘mountain’ in the world. The river was flowing down from that mountain.
Could it merge with the Taimon River? I don’t know. The important thing was that it was a wetland civilization with mountains, plains, rivers, floodplains, oases, etc., not a desert with water concerns.
And unfortunately, the opposing world had extremely high ‘politics’.
The problem with this is that usually, a world with high ‘politics’ has ‘classes’, and when ‘classes’ are divided, ‘military’ and ‘civilians’ are distinctly separated.
In short, there is a class of soldiers with very high combat ability and civilians with high production ability instead of combat ability. This is how they are divided.
This is usually not a problem at all. But, there is one case where it becomes a problem.
What it is, is that in a state of urban warfare where the invaders have infiltrated inside, not a ‘war’ where the border gate is tightly locked and fighting outside the castle or fence, civilians with low combat power are massacred.
Like now.
“Ahhh!”
“Save me! Save me!”
There were eight types of tribes in the enemy world. There are eight players who are crazily requesting ‘dialogue’ with me now, so they must have come up only through alliances without fighting even once.
And since they were all made of flesh or insect chitin without any magical ones, they were literally ‘slaughtered’.
The dozens of candies I dropped after opening the dimensional gate had already crushed the enemy scouts, then devoured and reproduced, hiding in the forest, oasis, and wetland, hunting all kinds of creatures and finishing off the farmers who were farming in the fields with body slams one by one.
The dimensional gate is something that can be prevented from opening in a specific area by consuming ‘divinity’ by the player, forming a kind of front line, but conversely, if a lot of divinity is invested, a huge number of dimensional gates can be opened, and it can also forcefully penetrate the area that the opponent prevented from opening.
I just poured candies madly into the areas the opponent didn’t defend. Just by understanding the enemy’s ecosystem and dropping the candies most suitable for the enemy species, the enemy civilization collapsed.
Shall we listen to what the civilians of the enemy world are saying?
“Oh my! Lords! How can we farm when those things are roaming outside?!”
“Calm down! The shamans and warriors are trying to repel them now…”
“Those things are roaming in hundreds, devouring all the meat and grass! What kind of warriors can handle hundreds of those things?!”
A high level of 〈politics〉 has led to internal strife. The current situation is in a state of complete panic.
Or rather, it is more impressive that they are controlling the panic. There are 8 different tribes, but there doesn’t seem to be any racial conflict. Just how high is their level of 〈politics〉?
But no matter how efficiently they can exert their administrative and military power, there is no way to deal with the number of predators that overwhelm the military power of the entire civilization.
The enemy soldiers, not being fools, developed an efficient strategy to block the charging candies with shields and kill them with maces. They are reorganizing the elite units and even conscripting civilians, all striving to hunt the candies.
They are also diligently working on candy control with magic. But what can they do? The candies I deployed have already started to reproduce.
These carnivorous candies are truly an extreme suicide squad. Their lifespan is not very long, and after just one body slam, most of their muscles are torn, making it impossible for them to move properly, let alone perform a second body slam.
Instead, they eat the prey they kill and reproduce through budding. The baby candies that come out of the candies with torn muscles grow by eating their parents and the prey their parents killed.
They grow by eating plants and sand, and after three days, when they become adults, they immediately attempt their final body slam when they sense a large creature through vibrations and smell. They repeat the cycle of killing the enemy and reproducing.
The hunting success rate against camels is 5%. If 100 candies charge at a camel, 95 die without getting a bite of meat, and the 5 that succeed increase to 105.
Only 5 need to increase. Next, 105 charge, then 110, and then 115. As they continue to increase, at some point, all the organic matter in the desert will be eaten by the candies.
Therefore, the ecosystem dealing with these candies must reduce the candy’s hunting success rate to below 5%. If it exceeds 5%, it becomes uncontrollable.
And the hunting success rate of my candies is now approaching 45% against civilians in this ecosystem. Even against the warrior class, it is 15%.
At this point, it’s over. Even if the enemy mobilizes their entire population to urgently turn civilians into warriors and magicians with overwhelming 〈politics〉, the fields, oases, forests, and mountains of the civilization are already full of candies.
All existing livestock and crops have been eaten. The floodplains are turning into worthless sand.
In front of the most vicious and ruthless predator, they have been defeated by the strategy that raised such a predator.
「Player ‘So-on’ requests 〈surrender〉.」
「Player ‘So-on’ requests 〈surrender〉.」
「Player ‘So-on’ requests 〈surrender〉…」
Blocked.
Seven players repeatedly requested 〈surrender〉, but I have no intention of accepting. They will all become candy fodder.
“It sounds really strange. To become candy fodder.”
However, the fight dragged on longer than expected. Since surrender was not accepted, there was no choice but to fight to the death.
Whether it was the power of high 〈politics〉, they resisted for quite a long time, but honestly, I don’t know what difference it made other than buying some leisurely time for the candies to reproduce and terraform the ecosystem.
The enemies resisted my candies with all kinds of strategies, magic, unity, unique entities, and hero entities born from the power of 〈culture〉.
But they couldn’t reduce the hunting success rate to below 5%.
In fact, even if they found a strategy to reduce it, it wouldn’t have mattered. Thousands of candies and additional jellies I deployed were already swarming in the enemy ecosystem.
In the end, the enemy’s last village collapsed under the onslaught of charging candies, and they died heroically.
「You have won the world clash against player ‘So-on’ and 7 players.」
「Your world expands.」
The enemy ecosystem is somewhat stable… Should I introduce large predators that eat candies and make it possible for camels to live? Rather than meddling, I want to use it as a stable hunting ground to cultivate carnivorous candies and freshwater dessert corps.
“To annihilate the enemy world just as the dimensional passage opened, the victory was already swift, but this is incredibly fast.”
“The enemies were too complacent. If their military strength had been doubled, they might have been able to put up a fight.”
“But wouldn’t they still have been crushed by Yogo-Tosos?”
“Ah… that’s a different issue.”
To be honest, Yogo-Tosos hasn’t done anything so far.
This is a surprisingly critical problem… What I mean by ‘hasn’t done anything’ is that it hasn’t gained any experience points. It hasn’t grown.
But Yogo-Tosos still eats. It consumes an enormous amount of the most important nectar in my ecosystem.
It even consumes magic itself. In short, it’s costly to maintain, but there’s no use for it, and I can’t get rid of it either.
Usually, such organs degenerate in nature. They stop wasting energy and focus on raising other life forms.
“Wow. That’s harsh.”
Well, it’s a cold assessment. Fortunately, legendary creations don’t degenerate. But it’s still a pity.
“Why?”
“I thought this game was a one-on-one duel and quickly spent 2,000 points to create Yogo-Tosos. But if I had known this environment from the start, I might have created a bunch of really nasty candies and not created a life form like Yogo-Tosos that isn’t immediately necessary.”
“Hmm.”
“Yogo-Tosos is fortunately helpful in controlling the ecosystem through artificial climate and land changes via magic, so it’s not completely useless… But still, it’s supposed to be the ultimate weapon. It’s a shame if I can’t use that ultimate weapon.”
Saying that, I looked at the angel. It was a signal to ask for the victory reward.
But the angel smiled.
“Master of the Great Extinction.”
“How long are you going to call me that? Call me Veen.”
“I have no choice but to follow orders. Veen, you have won the fourth clash.”
“Wait a minute. Is there another event?”
“Yes.”
“Why is there an event every time?”
“There really is an event every time. If you want, I can tell you all the events since they are fixed.”
“Damn it. Explain everything at once later. For now, tell me about the event that comes with the fourth victory.”
The angel smiled brightly and began to explain.
“Every fourth clash, it’s a shop interval. You can choose one of three recommended traits, or you can spend points to buy the trait you want.”
But something absurd came up.
“You said at first that there was no trait purchase.”
“That was an explanation about the community function.”
Ah. Okay. Well. Fine.
“If you wish, I can explain everything right away.”
“Let’s take it slow. So, what’s the shop section?”
“In the shop section that appears every 4th time, you can purchase any of the seven grades of traits ranging from Common-Superior-Elite-Heroic-Epic-Legendary-Mythical by paying points. You must buy one, and you must buy it. If you can’t buy it, you have to buy a ‘Penalty’ trait.”
“Wait a minute… So, what you’re saying is, if I just pay the points, I can get a Mythical grade trait right away?”
“Yes!”
How many points do I have now? 54,345. That’s a lot! I barely took any damage, and I already had a lot of points, plus the points I got from Sesaisa.
Then I should get a Mythical grade trait here…
“For reference, the price of traits is treated as -2 levels for Common, -1 level for Superior, and +0 level for Elite. Based on the current level, you add or subtract and pay the minimum world score.”
“Current level?”
“The number of times the world has collided is the current level.”
“…Ah. So, since it’s the 4th collision now, if I want to buy a Mythical grade trait, I have to pay +4 levels, in other words, the minimum score of an 8th level world?”
“That’s correct. Specifically, if you want to buy a Mythical grade trait now, you need to pay 144,093 points.”
Hey, are you kidding me?
My world is almost a 6th level, barely a 5th level, and it’s only 54,000 points. But 140,000 points is practically telling me not to buy it.
“That’s right. But, on the flip side, you can buy an ‘Epic’ grade trait, which is +2 levels, right away. It’s only 32,675 points. Most players would spend all their wealth to barely buy an ‘Elite’ grade trait, so this is already a great deal.”
I know how powerful high-grade traits are in the game.
For starters, isn’t Yogo-Tosos a ‘Legendary’ grade creation? Of course, it consumed an enormous amount of resources to summon it, but no one would say it’s weak or useless.
“You said it should degenerate.”
That’s not important. Anyway, ‘Epic’ grade is powerful, but if possible, I want to get a ‘Legendary’ or ‘Mythical’ grade trait.
“Then you can sell creatures, cultures, or technologies that exist in your world. That’s what the community function is for.”
“Oh. I don’t have to buy it right away?”
“That’s right. You just need to buy it before the world collision. For reference, if you don’t buy anything, you’ll get a ‘Penalty’ trait randomly, so you should at least consider a backup trait.”
But what can I sell from my world? The moment my world’s strategy is revealed to others, they’ll come up with countermeasures and I’ll be doomed.
“That’s a personal problem of yours, Mr. Biin.”
Damn it. Is there no way to earn a lot of points quickly?
“Sell Yogo-Tosos.”
“Stop talking nonsense.”
「Sesaisa: Mr. Biin! If you’re not busy right now, could you take a look at my world for a moment? I just won, but it seems the oak trees you planted can’t drink saltwater. What should I do? I’ll give you points like last time, so could you give me some advice?」
That idiot tried to plant oak trees by the beach. He really knows nothing about biology…
Huh? Wait a minute. Self-reflection?
“You’ve thought of something terrible again.”
From this point on, I will start an ecosystem consulting business.
“Well, at least it’s a somewhat normal idea…”