Red Alert 2 Mental Omega: Wargirls Reincarnation

Chapter 31: Steady progress - 31



2030 - Niigata , Japan

Aqua's POV

The sensor towers are up, the field hospital is operational, and power has been fully restored.

For the first time in what feels like days, I actually have some free time—or more like I've forced myself to take a break which is not that hard.

I've gathered so many blueprints recently, and honestly, I can't wait to start experimenting.

And then there's Yunru—a genius engineer and scientist. If I can capture her, she could become invaluable, especially if I decide to create my own subfaction involving humans.

Alternatively, I could just hand her and her family over to the Pacific Front. After all, in the original timeline, she eventually becomes one of the Foehn Revolt's leaders, pioneering nanotech advancements nearly ten years from now.

Plus most of her creation end up growing China's army so get her this early mean that China will be done for.

Back to blueprints.

I've recovered designs for Russian Rhino tanks, Seawolf gunboats, and two types of Soviet submarines—the Typhoon and the Akula.

To be honest, I didn't expect the Akula to appear in this timeline yet. But considering it's based on WWII-era subs, maybe my timeline knowledge is a little off.

There's also the Kuznetsov-class dreadnought—a massive beast. I'll have to be careful designing my own version. Last thing I need is another giant ship with no secondary weapons to defend itself.

And then there's Allied tech—their Blizzard tanks in particular. I passed through their defenses guarding Tokyo's airspace earlier and saw them firsthand.

I didn't even know freeze rays existed at this point in time. Should be fun to reverse-engineer them.

I snap out of my thoughts and create a sofa with my nanoswarm, settling in as I wait for Helena or Amy to return.

Looking around the field hospital, I spot civilians and GIs recovering. This area's as secure as it gets.

With sensor towers and PD turrets online, it'll take more than a tank charge or infantry assault to cause problems here—especially with me on-site.

Satisfied, I lean back into the sofa and start sorting through my research boxes.

[Research boxes #1, 3, 5–16 'Fleet-wide Submarine Hull Integration' – Finished!]

[Research box #2: 'Counter-Intelligence' Estimated time: 1 week, 3 days]

[Research box #4: 'Spy Satellite' Estimated time: 2 months]

"Yes!"

I mutter softly, pumping my fist as the system pings another completed research project.

Now I can move forward. First order of business—something practical.

I start a new research box for a language package.

The Raptor sisters, Fury, and Joy have been complaining about communication barriers since deployment. Even Amy and Helena mentioned it.

I'm not dealing with any more language issues.

[Research boxes #1 'Japanese Language' Estimated time: 2 hours]

[Research box #2: 'Counter-Intelligence' Estimated time: 1 week, 3 days]

[Research box #4: 'Spy Satellite' Estimated time: 2 months]

With that handled, I turn my attention to the Chrono Tech I get from Pacific Front General deal an Allied Chrono Miner.

It's way more complicated than I expected—rooted in quantum mechanics and somehow tied to Einstein's relativity theory.

If I'm understanding this right, it creates FTL bubbles based on the Alcubierre Drive theory, with additional layers to distort time—either accelerating or reversing it.

Too much math for me.

Even in my previous life, I wasn't exactly a math genius—and I'm not about to start now.

I toss the whole thing into the research queue. They'll figure it out.

For now, my priority is Chrono Bubble Mechanics. If we can manipulate time locally it gonna be huge.

[Research boxes #3, 5–16 'Chrono bubble' – Estimated time: 2 days]

Teleportation tech will come later. I already have a deal with the general to get access to Chronosphere, so no need to reinvent the wheel right now.

That was faster than I thought. Well, time to move on to the big girls—and by that, I mean capital ships.

Finally!

I stretch my arms before diving into the design process.

First things first—dimensions.

350 meters long. Honestly, it's not that massive when I compare it to the supercarriers I used to build in Space Engineers, but according to the simulator, this size already surpasses most docks available in this world.

Why are docks so small here anyway?

Back to work.

A 350-meter length, 120 meters wide, and 75 meters tall—plenty of room. Right now, the hull's just empty space, so I decide to double-layer the armor with titanium plating for added durability.

Now we're getting somewhere.

Since I'm integrating a submarine hull, I need to treat this design more like a submarine—or maybe even a spaceship. I shake my head at the thought.

Next up—deck layout.

The aircraft launchers go on the top deck, though I pause, considering vulnerability.

Space combat rules don't apply yet, so it should be fine. Just in case, I add six point-defense turrets along the runway and another six below the waterline for anti-torpedo defense.

That should cover both airborne and underwater threats.

Now the runway system—time to upgrade it.

One rail launcher with a railgun hook system—capable of launching aircraft at high speed. I double the runways, allowing for two simultaneous launches.

Perfect.

double runway it to deploy 2 at a time and done..

Interior layouts.

Crew quarters, storage bays, and a repair facility—all set up for aircraft maintenance and repairs.

I even include areas where the Wargirls can summon their rigging for quick fixes.

Plenty of nanoswarm deployers—12 total—because this ship's role as a mobile base demands more than just basic support, that amount even more then barrack so she should be fine in repairing her crews.

Sensors suite—check.

Going above the Fleet of Fog standards here. Tons of lenses and amplifiers to extend detection ranges.

I replace the traditional carrier island with a Fog Spire—a structure capable of shrouding the supercarrier and its escorting fleet within a sensor-distorting fog field.

Radar and Sonar systems are handled internally by the command hub inside the hull, so no need for external towers.

Amphibious dock—check.

Now it's just weapons.

Sure, she'll have drones—lots of drones—but let's throw in six corrosive missile launchers for extra firepower.

I giggle at the thought of adding a Gate of Drones (yes that what I call my support power) before I feel someone tap my shoulder.

I look up to see Helena standing over me.

"Ah, hello," I greet her with a smile.

"You enjoying yourself, Master?" she teases.

I nod, glancing toward the clearing smoke and dying fires in the distance. The gunfire seems farther away now—things are finally calming down.

Amy approaches next—perfect timing.

"Hello to you too, Amy," I wave as she steps closer.

She raises her hand, looking like she's about to pat my head, but stops herself when she notices the civilians nearby.

Ah, right. Public setting.

"You'll get your chance once we go diving later," I tease, already itching to take a trip to China.

Stealing tech, wrecking havoc, and looting resources—I need to do it all before the war ends and I miss my chance and that can be as quickly as tomorrow as I already join the war.

Back to my supercarrier design.

Missile ports—check.

I add ability to spawn 100 UAVs at the same time, each armed with various weapons. That, plus the stationed Wargirls, should be plenty.

Just in case, I load six corrosive missile launchers as backup.

Facilities.

A cafeteria, living spaces, and even an observatory—with external feeds that can stream the outside view into interior rooms.

Since she'll spend a lot of time submerged, I include quad graviton thrusters for propulsion. Being such a massive ship, she'll need all the power she can get.

The rest of the space is dedicated to computational cores to run her Wave Front Armor shield system.

Naming time.

Enterprise is out—that name already belongs to the Allies, and they're actively using it.

I settle on a name inspired by a WWII-era Japanese supercarrier—the 'Shinano-class Super Carrier.' I mean Unicorn might work.. she my main aircraft in Azur lane.. but not this time.. she gonna get smaller Aircraft carrier model and that for later..

As I hit 'Generate.'

[Shinano class Super Carrier - Kansen - Wargirl]

Cost: $200,000 x10 (Wargirl)

Speed: 6 / 4 (submerged)

Hitpoints: 10,000 + 5000 (Wave Front Armor)

Armor Class: Heavy / Wave Front Armor

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Moblie base / Siege / Supercarrier

Weapons: 2x Aircraft launcher railgun / 12x Graviton PD turrets / 6x Graviton Missiles / 12x Nanoswarm deployer

Range: 45 / 4 / 22 / 4

Additional Info: Can build and repair structures, vehicles, and T-Dolls. Detects cloaked and submerged units (Sensor Range: 10). Reshrouds the area around it in an 10 cell radius. Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing. Able to garrison 100 Wargirls on board while ignored weight distribution.

I smile as the design hologram materializes before me.

A tall, 190 cm, nine-tailed fox girl with white hair looking very sleepy. Her appearance closely resembles Shinano from Azur Lane, but with sleek, futuristic tech embedded in her kimono-like outfit.

"Yep that Shinano alright.."

Her weapon—a railgun okay. That launch aircraft from the barrel then enlarged to original size after exiting a few seconds.

"Wow… that's a lot," I murmur as I looking at garrison quota of 100.

Helena leans closer. "Her tails look so fluffy…"

Amy nods in agreement.

"I'm not spamming her, that's for sure," I reply, laughing. "I can't afford to mass-produce these girls anyway."

I glance around—no sign of Rupture's team.

("Rupture's progress?") I asked over the comms.

("Almost done, Commander. The coast is still a bit infested with submarines,") Rupture replied, her voice calm but layered with the faint echoes of explosions in the background.

("Very well. Continue") I acknowledged, cutting the line and turning toward Helena.

"Anyway, time for destroyers?" I muttered to myself. I didn't want cruisers or larger ships right now. Battleships would come later, but I needed destroyers first—escort ships for the aircraft carrier. Given their submarine hull integration, I was pretty sure destroyers could double as subs too.

I quickly outlined the design: 160 meters long, 30 meters wide, and 40 meters high—a bit taller but narrower to allow room for broadside gun turrets.

"Now for the main weapons," I said, sketching out the placements. Four primary cannons—two on each side—front left, front right, back left, and back right. Mounted along the vertical hull, they would offer a wide firing arc.

"Weird design for a ship, especially on water," I admitted, "but firing angles matter more than aesthetics."

These cannons weren't as large as Avalon's railguns but not as small as point-defense lasers either. Twin-barreled graviton laser autocannons—scaled-up versions of the Hammerhead's guns—would fit nicely in the turrets.

"Tempo," I mused, settling on the name. Its staggered firing would ensure continuous pressure, piercing most vehicles and aircraft with ease—except for heavily armored or exotic defenses like Chrono Shields or the Iron Curtain.

Speaking of which… Iron Curtain. The Soviet general had called one in earlier, but I not Raptor sisters report that their not found any on the battlefield, the range seemed larger than expected. Did they have longer-range versions now? That thought lingered uneasily, but I shoved it aside for now.

As we reached the shore, I activated my rigging. "Hop in," I said. Helena and Amy both touched my submarine-rigged bike, vanishing into its interior systems. I followed them into the water, diving out toward the open sea.

My sonar pinged—multiple signals roughly 10 kilometers offshore. That had to be the Pacific Fleet's position. For now, a quick scan was all I needed.

"Back to the destroyer."

For point defense, I added four turrets—two on top and two on the bottom. That should be more than enough, especially since the Tempo cannons could double as high-powered point-defense systems if needed.

Next came the missiles—lots of missiles. I placed 10 launchers on the top side, 6 at the front, and 20 along each side. With 4 more launchers at the rear, the total came to 60 missile ports—now that what is Fleet of Fog known for outside of laser.

"Now for thrusters," I muttered, fitting twin graviton thrusters for agility. She'd be faster than me, for sure.

"Crew?" Only 2 to 3 needed, max. T-Dolls could handle the roles efficiently.

For armor, I added Wave Front shielding, even if it increased costs. She was a Kansen, so it made sense. A couple of nanoswarm deployers would handle repairs and general tasks.

Settling on a name, I smiled. "Retriever." The image of a golden retriever popped into my mind, and it just felt right.

as I hit generate.

[Retriever class Destroyer - Kansen - Wargirl]

Cost: $200,000 x10 (Wargirl)

Speed: 12 / 8 (submerged)

Hitpoints: 10,000 + 5000 (Wave Front Armor)

Armor Class: Heavy / Wave Front Armor

Prerequisite: Wargirl's Wisdom Cube Factory + Wargirl's Tank factory

Purpose: Moblie base / Siege / Super carrier

Weapons: 4 'Tempo' graviton cannon / 4x Graviton PD turrets / 60 x Graviton Missiles / 2x Nanoswarm deployer

Range: 45 / 4 / 22 / 4

Additional Info: Detects cloaked and submerged units (Sensor Range: 10). Immune to hijacking, abduction, omni-crush, mind control, and confusion rays. Self-repairing.

I looked at the holographic display as the system generated the new Wargirl. A dog girl—finally!

She stood about 160 cm tall, shorter than me, with golden-blonde hair and dog ears, she remind me of Golden Retriever that for sure. Her outfit defaulted to a swimsuit—typical Fleet of Fog nonsense. With a sigh, I added a hoodie to her design, modifying it to accommodate her ears while keeping it functional.

"Done."

As we neared the combat zone, sonar lit up with active submarine contacts. "Girls, want to test some underwater combat?" I asked through the comms.

"Yes, Aqua-chan!" Amy answered.

"Always, Master~," Helena chimed in.

I released them outside. They materialized beneath the water, summoning their combat gear—with underwater boosters on their legs and flippers on their feet perfect for submerged combat.

"I'll join soon. After this, I'll take a break to start designing battleships and wait for Rupture to catch up," I said, firing off a salvo of torpedoes at the Soviet submarines.

Above us, I could detect Allied ships, including the Trident and Enterprise. As long as neither sank, I'd be happy—though Repairs them wouldn't hurt. I get to scanning them while repairing too.

Helena and Amy surfaced, engaging Soviet gunboats and possibly even Dreadnoughts later on as I deal with submarines.

I smirked as my torpedoes connected with their targets. The explosions rippled through the water—Boom!


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