Kigal-Note

Kigal-Note/Special Classes: Dark Knight (ver 2)



Class:
Dark Knight
Type: Special Class
Rank: Advance
Unlock Requirements:
  • Class: Squire 
  • Negative Karma Value of 150 or more.
  • 5 or more Hunting Titles, including at least 1 Slaughter-tier title.
  • Title: Destroyer
Effects:
  • Alters the growth of mentioned stats:
    • STR growth increase [Normal]
    • VIT growth increase [Normal]
    • MAG growth increase [Normal]
  • Greatly improves proficiency with Attack Skills and offensive-related Magic Skills.
  • Unlocks skills related to the usage of weapons.
  • Greatly improves utilization of weapons
Skills obtained by advancing in the Dark Knight Class:
Obtained from Main Class only: [Warrior's Knowledge Lv.1] Obtained at Lv.1: [Cruel Strike Lv.1]
Obtained at Lv.1: [Heavy Armament Lv.1] Obtained at Lv.10: [Equipment Weight Reduction Lv.1]
Obtained at Lv.20: [Force Magic Lv.1] Obtained at Lv.30: [Armory Storage Lv.1]
Obtained at Lv.40: [Magic Weapon Lv.1] Obtained at Lv.50: [Life Eater Lv.1]

Description:

A Dark Knight is the combat pragmatist of the five Advance-tier Knight classes. They focus on doing anything that their wretched minds can think of to inflict the most brutal, damaging, and deadly amount of damage to anyone and anything foolish enough to stand in this knight of evil's path.

Dark Knights are solely damage-dealers, and they use every trick in the book to make this comes true. Their main method is to rely on large weaponry, such as Warhammers, Greatswords, anything that has a large ATK value.

To assist their search for more destruction, the Dark Knight class grants its owner skills like [Heavy Armament] that lets its user equip two-handed weapons in one hand easily swing them around, [Cruel Strike] that increases damage against those with higher Karma Value than themselves, and [Warrior's Knowledge] that improves their knowledge on how to act during battle.

In addition, Dark Knights have access to [Equipment Weight Reduction] that reduces the weight of the equipment they wear and [Armory Storage] that they can store several sets of equipment already at Lv.1. Both these skills are to support the Dark Knight and allow them to continue battling despite potential equipment-related problems. 

Dark Knights can also show prowess with the arts of magic. Their [Force Magic] grants them the ability to use any non-elemental magic spells and their [Magic Weapon] skill allows them and others to store magic spells into the Dark Knight's weapon, which can be released at any moment by the Dark Knight's command. This action will increase the power of the spell based on what damage the Dark Knight has done to an enemy before releasing the seal on the magic.

And finally, the last skill that Dark Knight grants its owner is [Life Eater]. A particularly vicious Passive Skill when in the hands of the offensive-idiot named the Dark Knight. Any attacks from the owner of [Life Eater] will recover their HP by a percentage of the damage inflicted to their enemy, Any. Attacks. At. All. Magic is okay, weapons are okay, even headbutting them is okay! And as mentioned, it is the attack-brained Dark Knight who owns this skill, and is also allowed to buy its MP- and SP-related counterparts from the Skill Shop..., vicious indeed.

Mira's comment: Hey, is this thing mocking me? Hey, it's mocking me, right?!

Iron's comment: ......I feel like my position is threatened there. Just a little.


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