Kigal-Note

Kigal-Note/Magician Classes: Fortress Caster



Class:
Fortress Caster
Type: Magician
Rank: Advance
Unlock Requirements:
  • Class: [Barrier Mage]
  • Class: Earth/Mud-related class
  • Skills: [Barrier Magic], [Mystic Barrier], and [Energy Barrier] at Lv.50.
  • Skill: [Earth Magic] and/or [Mud Magic] at Lv.50.
  • Title: [Terrain Technique Master].
  • Quest: [From Earth To Fortress]
Effects:
  • Alters the growth of mentioned stats:
    • MP growth increase [Normal]
    • MAG growth increase [Normal]
    • RES growth increase [Normal]
  • Unlocks skills related to barriers, long-range attacks utilizing rocks and the earth, and other terrain-based magic.
Skills obtained by advancing in the Fortress Caster Class:
Obtained from Main Class only: [Blast Rock Lv.1] Obtained at Lv.1: [Fortress Magic Lv.1]
Obtained at Lv.1: [Layered Barrier Lv.1] Obtained at Lv.10: [Moat Creation Lv.1]
Obtained at Lv.20: [Shooting Lv.1] Obtained at Lv.30: [Flawless Chant Lv.1]
Obtained at Lv.40: [Territory Creation (Fortress) Lv.1] Obtained at Lv.50: [Earthquake Lv.1]

Description:

The Fortress Caster is one of the most defensive-focused Earth-aligned Magician-line classes one can find. It provides great defense for their allies and themselves, and they have access to long-range attacks based on the Earth attribute that makes this single magic caster truly a fortress in the truest sense of the word.

Fortress Casters requires to have the [Barrier Magic] skill at hand before they can obtain this class. The reason for this is that said Magic Skill will be evolved into [Fortress Magic] upon acquiring the class. This skill inherits and enhances the spells that belonged to [Barrier Magic], making the magical walls more durable than before, as well as increasing the range of the barriers without that much additional MP.

Another skill obtained through evolution when acquiring this class is [Layered Barrier]. By spending either SP or MP, the Fortress Caster can create solid barriers or enhance other barriers with the same amount of defense as the first kind. It is an evolved skill from the [Mystic Barrier] and [Energy Barrier] skills.

Dedicated Fortress Casters has access to the [Blast Rock] skill, which allows the user to enhance regular boulders with the ability to explode. The amount of explosive power depends on how hard you can hit something or someone with the boulder, and the skill's level. To assist with that, Fortress Caster also provides with the [Shooting] skill, which can send objects flying at high speed by consuming MP, or simply give assistance when the user throws stuff normally.

To create some distance between the Fortress Caster and their attackers, in addition to the barriers and walls created from the Caster's Magic Skills, the Fortress Caster can also use [Moat Creation], a special variant of the [Digging] skill. It creates a moat at a size depending on the MP given to the skill and the skill's level, and can easily prevent attackers who can't fly from reaching the Caster. 

As for magic support, Fortress Casters are granted [Flawless Chant], a 2nd-tier skill that is a combination of [Chant Reinforcement] and [Speedcast], as well as [Territory Creation (Fortress)], which is a 2nd-tier skill of [Workshop]. The first skill improves casting speed and enhances the magic formula to make the spell less likely to be disruptive, while the second skill creates a "Territory" where any defensive magic spells will be enhanced, and the spells that use either Mud- or Earth attributes will gain an additional positive correction.

Finally, we have the Fortress Caster's ace in the hole: [Earthquake]. A skill that creates a pseudo-earthquake that shakes the ground and inflicts Earth-attribute damage to any foe within the skill's range. The important thing to take notice of is both the huge MP cost this skill has, and the fact that it only hurts "foes", not "allies". They will still feel the ground shaking underneath their feet, so be careful with this skill's use.

Mira's comment: You heard the book, Karnel. Be careful...but I guess you're the right golem for this skill.

Karnel's comment: I am not sure if I want it at all...what if I break a valuable vase?

Mira's comment: That's what you're worried about!? ...no, that is something to worry about. Yup, you're the right guy for the job, er, skill. Good luck!


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